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The Death's Door world is much bleaker, but with bosses that are colorful and varied. Each area takes time to build up to the boss and some will even catch you off guard to keep you on your toes. The fights feel big, but lack difficulty overall.
When focusing on the main objectives, Death's Door is about 9 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 15½ Hours to obtain 100% completion.
The Death's Door and Dark Souls comparisons run even deeper than that, but the main connective tissue is that both games have a stiff challenge that comes from their boss fights. However, few would argue that Death's Door is as difficult as Dark Souls or any FromSoftware game for that matter.
Death's Door is defined most strongly in three ways: its scope, its gameplay, and its tone. By way of scope, Death's Door excels by keeping it focused. It only has a few locations, but they are made very well, both in terms of art direction and in design.
Hades goes in a different direction than Death's Door, as a roguelike with procedurally assembled levels, but the general presentation feels familiar, and so does the gameplay, even if it's more oriented towards rapid bouts of flashy combat.

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